The Big Siege!

The 1.72 update is mostly just incremental enhancements and bug fixes with the exception of one legendary battle.


The old version of this battle (RIP) is has been replaced with an entirely new battle.

The Big Siege:  (a new battle)
• No reinforcements or countdowns.
• 6 Cavalry & 6 Pikemen (both sides) – plus Commander and SF units.
• New unit starting positions.
• Set inland more with a bit of the water still visible.
• Includes a second long badly beaten up wall with a few holes.
• Trees scattered on one side of the wall.
• No external objective. Battle ends when one side falls back (or CK).

The only thing that stayed the same is:

• The winner gets favourable ground in the final Naarden battle.
• No new SF unit reinforcements after this battle.

Also like the old battle, terrain on both sides is not similar at all. There is a lot of interesting conflict potential with each side separated by a very long weak wall with most sections easily destroyed by a single cannon shot. One side of the wall is wide open, the other side is crowded with trees. Commanders can fight from each side, or both on one side or the other.

The tree side is hard to defend from all the fast (sometimes hidden) units, and the clear side is open to easy attacks.

The map will be a blast to play and will now be a major highlight just before the final battle.

The design was intended to be a personal battle between the Commanders and the SF units. With weak destructible walls and multiple directions to attack from we are guaranteed a new experience every time we fight here.

Special thanks to Grand Duke Wrecktangle.ent who pushed me hard to preserve a piece of the star-fort theme for this important 7th battle. He also provided me with example map mockups to point me in the right direction and threatened to drown me in Naarden historical facts before I finally agreed to his demands. I was initially planning to do a simple forrest map but this new map is dramatically better.

Also thanks to another Grand Duke for his many bug reports and one special issue that touched us all recently. The cavalry charge bug is now fixed and charging is now better than ever thanks to Slayyer0.

It has never been better for new players.

We have a great Community here and Musket Smoke is a product of our collaborations and efforts over the years. (Manual, maps, testing, units, etc). Many of our regular players have played a significant part in making this game or improving it. And now it’s never been better to be a new player. This 1.72 update gives new players more online action by removing the new player zone (aka: the dead zone) and brings those players into the active area where everyone goes to find a friendly partner to engage with. Also the new player cavalry reinforcements update and recent balancing adjustments for both battles and artillery help dramatically. Not to mention recent usability enhancements designed to reduce new player confusion.

All this activity and recent updates amounts to a giant red carpet welcoming new players into our war ravaged community.

Message to old players: I’ll see you on the battlefield after dinner or breakfast – as usual. Our endless battles never get old.

Message to new players:  Welcome to the family!

One response to “The Big Siege!

  1. The only bad thing about updating iOS apps is that in the App Store, all of your existing app reviews ‘disappear’ as the default view is ‘Current Version’ which shows nothing (or not much) after an update.

    I think it would be better if the default tab was ‘All Versions’ instead.

    Also if you do a series of quick updates, each new update buries whatever new reviews you might have garnered in the last few days.

    One good thing about the App Store though is the recent quick processing times (1-2 days average). 1.71 was less than 24 hours. So with this recent speedy trend I expect 1.72 to be in the App Store at least by Wednesday.

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