I’ve been in quite a few campaign battles. I’ve seen a lot of successes and fails with these missions. Here is a quick run-through of what works and what doesn’t with these 8 battles.
Battle 3 – The Wheat fields.
The goal is to kill the 10 swordsmen men in the opponents farm house. The house is immune to cavalry and musket shot, but mortars and howitzers damage it normally. (3 or 4 damage).
Movement is a bit weird at first. You can move your full amount but you can only move 1 hex at a time. The big tip that you have been waiting for is: When you trample fresh un-trampled wheat – you are immune to any ‘zone-of-control’ from any enemies. What this means is that you can walk right past a unit in an adjacent hex no problem. This is makes cavalry especially dangerous in the wheat as they can move quite a bit and also walk straight up face-to-face with the enemy and point blank charge them. Usually if cavalry moves face to face with a unit – the unit’s zone-of-control will prevent you from suddenly charging – but ‘not so’ within the golden wheat fields.
This battle also has a lot of potential for trickery as you never know if that unit moving through the wheat field is alone or not.
Tactically speaking, I am hardly qualified to give advice on this one. I seem to get beaten on this one 3 out of 4 times even though I know all the nitty gritty details. Just doesn’t make sense!
Most likely the reason I fail at this map so often is that I rush forward too quickly.